SDL_OpenGamepad(3)
| SDL_OpenGamepad(3) | SDL3 FUNCTIONS | SDL_OpenGamepad(3) |
NAME
SDL_OpenGamepad - Open a gamepad for use.
SYNOPSIS
#include <SDL3/SDL_gamepad.h>
SDL_Gamepad * SDL_OpenGamepad(SDL_JoystickID instance_id);
FUNCTION PARAMETERS
- instance_id
- the joystick instance ID.
RETURN VALUE
Returns a gamepad identifier or NULL if an error occurred; call SDL_GetError() for more information.
THREAD SAFETY
It is safe to call this function from any thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
| SDL 3.4.12 | Simple Directmedia Layer |
