SDL_IsGamepad(3)
| SDL_IsGamepad(3) | SDL3 FUNCTIONS | SDL_IsGamepad(3) |
NAME
SDL_IsGamepad - Check if the given joystick is supported by the gamepad interface.
SYNOPSIS
#include <SDL3/SDL_gamepad.h>
bool SDL_IsGamepad(SDL_JoystickID instance_id);
FUNCTION PARAMETERS
- instance_id
- the joystick instance ID.
RETURN VALUE
Returns true if the given joystick is supported by the gamepad interface, false if it isn't or it's an invalid index.
THREAD SAFETY
It is safe to call this function from any thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
| SDL 3.4.12 | Simple Directmedia Layer |
