SDL_CreateGPURenderState(3)
| SDL_CreateGPURenderState(3) | SDL3 FUNCTIONS | SDL_CreateGPURenderState(3) |
NAME
SDL_CreateGPURenderState - Create custom GPU render state.
SYNOPSIS
#include <SDL3/SDL_render.h>
SDL_GPURenderState * SDL_CreateGPURenderState(SDL_Renderer *renderer, const SDL_GPURenderStateCreateInfo *createinfo);
FUNCTION PARAMETERS
- renderer
- the renderer to use.
- createinfo
- a struct describing the GPU render state to create.
RETURN VALUE
Returns a custom GPU render state or NULL on failure; call SDL_GetError() for more information.
THREAD SAFETY
This function should be called on the thread that created the renderer.
AVAILABILITY
This function is available since SDL 3.4.0.
SEE ALSO
SDL_SetGPURenderStateFragmentUniforms(3), SDL_SetGPURenderState(3), SDL_DestroyGPURenderState(3)
| SDL 3.4.12 | Simple Directmedia Layer |
