SDL_GetSurfaceColorKey(3)
| SDL_GetSurfaceColorKey(3) | SDL3 FUNCTIONS | SDL_GetSurfaceColorKey(3) |
NAME
SDL_GetSurfaceColorKey - Get the color key (transparent pixel) for a surface.
SYNOPSIS
#include <SDL3/SDL_surface.h>
bool SDL_GetSurfaceColorKey(SDL_Surface *surface, Uint32 *key);
DESCRIPTION
The color key is a pixel of the format used by the surface, as generated by SDL_MapRGB().
If the surface doesn't have color key enabled this function returns false.
FUNCTION PARAMETERS
- surface
- the SDL_Surface structure to query.
- key
- a pointer filled in with the transparent pixel.
RETURN VALUE
Returns true on success or false on failure; call SDL_GetError() for more information.
THREAD SAFETY
It is safe to call this function from any thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
| SDL 3.4.12 | Simple Directmedia Layer |
