SDL_SetSurfaceColorKey(3)
| SDL_SetSurfaceColorKey(3) | SDL3 FUNCTIONS | SDL_SetSurfaceColorKey(3) |
NAME
SDL_SetSurfaceColorKey - Set the color key (transparent pixel) in a surface.
SYNOPSIS
#include <SDL3/SDL_surface.h>
bool SDL_SetSurfaceColorKey(SDL_Surface *surface, bool enabled, Uint32 key);
DESCRIPTION
The color key defines a pixel value that will be treated as transparent in a blit. For example, one can use this to specify that cyan pixels should be considered transparent, and therefore not rendered.
It is a pixel of the format used by the surface, as generated by SDL_MapRGB().
FUNCTION PARAMETERS
- surface
- the SDL_Surface structure to update.
- enabled
- true to enable color key, false to disable color key.
- key
- the transparent pixel.
RETURN VALUE
Returns true on success or false on failure; call SDL_GetError() for more information.
THREAD SAFETY
This function can be called on different threads with different surfaces.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
SDL_GetSurfaceColorKey(3), SDL_SetSurfaceRLE(3), SDL_SurfaceHasColorKey(3)
| SDL 3.4.12 | Simple Directmedia Layer |
