SDL_GetTextureBlendMode(3)
| SDL_GetTextureBlendMode(3) | SDL3 FUNCTIONS | SDL_GetTextureBlendMode(3) |
NAME
SDL_GetTextureBlendMode - Get the blend mode used for texture copy operations.
SYNOPSIS
#include <SDL3/SDL_render.h>
bool SDL_GetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode *blendMode);
FUNCTION PARAMETERS
- texture
- the texture to query.
- blendMode
- a pointer filled in with the current SDL_BlendMode.
RETURN VALUE
Returns true on success or false on failure; call SDL_GetError() for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
| SDL 3.4.12 | Simple Directmedia Layer |
