SDL_SetTextureBlendMode(3)
| SDL_SetTextureBlendMode(3) | SDL3 FUNCTIONS | SDL_SetTextureBlendMode(3) |
NAME
SDL_SetTextureBlendMode - Set the blend mode for a texture, used by SDL_RenderTexture().
SYNOPSIS
#include <SDL3/SDL_render.h>
bool SDL_SetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode blendMode);
DESCRIPTION
If the blend mode is not supported, the closest supported mode is chosen and this function returns false.
FUNCTION PARAMETERS
- texture
- the texture to update.
- blendMode
- the SDL_BlendMode to use for texture blending.
RETURN VALUE
Returns true on success or false on failure; call SDL_GetError() for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
| SDL 3.4.12 | Simple Directmedia Layer |
