SDL_RenderGeometry(3)

SDL_RenderGeometry(3) SDL3 FUNCTIONS SDL_RenderGeometry(3)

NAME

SDL_RenderGeometry - Render a list of triangles, optionally using a texture and indices into the vertex array Color and alpha modulation is done per vertex (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored).

SYNOPSIS

#include <SDL3/SDL_render.h>
bool SDL_RenderGeometry(SDL_Renderer *renderer,
                   SDL_Texture *texture,
                   const SDL_Vertex *vertices, int num_vertices,
                   const int *indices, int num_indices);

FUNCTION PARAMETERS

renderer
the rendering context.
texture
(optional) The SDL texture to use.
vertices
vertices.
num_vertices
number of vertices.
indices
(optional) An array of integer indices into the 'vertices' array, if NULL all vertices will be rendered in sequential order.
num_indices
number of indices.

RETURN VALUE

Returns true on success or false on failure; call SDL_GetError() for more information.

THREAD SAFETY

This function should only be called on the main thread.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

SDL_RenderGeometryRaw(3), SDL_SetRenderTextureAddressMode(3)

SDL 3.4.12 Simple Directmedia Layer