SDL_RenderGeometryRaw(3)

SDL_RenderGeometryRaw(3) SDL3 FUNCTIONS SDL_RenderGeometryRaw(3)

NAME

SDL_RenderGeometryRaw - Render a list of triangles, optionally using a texture and indices into the vertex arrays Color and alpha modulation is done per vertex (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored).

SYNOPSIS

#include <SDL3/SDL_render.h>
bool SDL_RenderGeometryRaw(SDL_Renderer *renderer,
                   SDL_Texture *texture,
                   const float *xy, int xy_stride,
                   const SDL_FColor *color, int color_stride,
                   const float *uv, int uv_stride,
                   int num_vertices,
                   const void *indices, int num_indices, int size_indices);

FUNCTION PARAMETERS

renderer
the rendering context.
texture
(optional) The SDL texture to use.
xy
vertex positions.
xy_stride
byte size to move from one element to the next element.
color
vertex colors (as SDL_FColor).

color_stride
byte size to move from one element to the next element.
uv
vertex normalized texture coordinates.
uv_stride
byte size to move from one element to the next element.
num_vertices
number of vertices.
indices
(optional) An array of indices into the 'vertices' arrays, if NULL all vertices will be rendered in sequential order.
num_indices
number of indices.
size_indices
index size: 1 (byte), 2 (short), 4 (int).

RETURN VALUE

Returns true on success or false on failure; call SDL_GetError() for more information.

THREAD SAFETY

This function should only be called on the main thread.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

SDL_RenderGeometry(3), SDL_SetRenderTextureAddressMode(3)

SDL 3.4.12 Simple Directmedia Layer