SDL_SetRenderDrawColor(3)

SDL_SetRenderDrawColor(3) SDL3 FUNCTIONS SDL_SetRenderDrawColor(3)

NAME

SDL_SetRenderDrawColor - Set the color used for drawing operations.

SYNOPSIS

#include <SDL3/SDL_render.h>
bool SDL_SetRenderDrawColor(SDL_Renderer *renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a);

DESCRIPTION

Set the color for drawing or filling rectangles, lines, and points, and for SDL_RenderClear().

FUNCTION PARAMETERS

renderer
the rendering context.
r
the red value used to draw on the rendering target.
g
the green value used to draw on the rendering target.
b
the blue value used to draw on the rendering target.
a
the alpha value used to draw on the rendering target; usually SDL_ALPHA_OPAQUE (255). Use SDL_SetRenderDrawBlendMode to specify how the alpha channel is used.

RETURN VALUE

Returns true on success or false on failure; call SDL_GetError() for more information.

THREAD SAFETY

This function should only be called on the main thread.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

SDL_GetRenderDrawColor(3), SDL_SetRenderDrawColorFloat(3)

SDL 3.4.12 Simple Directmedia Layer