SDL_SetRenderDrawColorFloat(3)

SDL_SetRenderDrawColorFloat(3) SDL3 FUNCTIONS SDL_SetRenderDrawColorFloat(3)

NAME

SDL_SetRenderDrawColorFloat - Set the color used for drawing operations (Rect, Line and Clear).

SYNOPSIS

#include <SDL3/SDL_render.h>
bool SDL_SetRenderDrawColorFloat(SDL_Renderer *renderer, float r, float g, float b, float a);

DESCRIPTION

Set the color for drawing or filling rectangles, lines, and points, and for SDL_RenderClear().

FUNCTION PARAMETERS

renderer
the rendering context.
r
the red value used to draw on the rendering target.
g
the green value used to draw on the rendering target.
b
the blue value used to draw on the rendering target.
a
the alpha value used to draw on the rendering target. Use SDL_SetRenderDrawBlendMode to specify how the alpha channel is used.

RETURN VALUE

Returns true on success or false on failure; call SDL_GetError() for more information.

THREAD SAFETY

This function should only be called on the main thread.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

SDL_GetRenderDrawColorFloat(3), SDL_SetRenderDrawColor(3)

SDL 3.4.12 Simple Directmedia Layer