SDL_SetRenderDrawColorFloat(3)
| SDL_SetRenderDrawColorFloat(3) | SDL3 FUNCTIONS | SDL_SetRenderDrawColorFloat(3) |
NAME
SDL_SetRenderDrawColorFloat - Set the color used for drawing operations (Rect, Line and Clear).
SYNOPSIS
#include <SDL3/SDL_render.h>
bool SDL_SetRenderDrawColorFloat(SDL_Renderer *renderer, float r, float g, float b, float a);
DESCRIPTION
Set the color for drawing or filling rectangles, lines, and points, and for SDL_RenderClear().
FUNCTION PARAMETERS
- renderer
- the rendering context.
- r
- the red value used to draw on the rendering target.
- g
- the green value used to draw on the rendering target.
- b
- the blue value used to draw on the rendering target.
- a
- the alpha value used to draw on the rendering target. Use SDL_SetRenderDrawBlendMode to specify how the alpha channel is used.
RETURN VALUE
Returns true on success or false on failure; call SDL_GetError() for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
| SDL 3.4.12 | Simple Directmedia Layer |
